This is a prototype female subD model I had worked on and never really finished. She still needs some tweaking, but the hard parts are all done. I didn't want a photorealistic look, so I tried to stylize her so that she's more idealized than realistic (I used Wing3D and Maya for this one. She's a polygon model). I also made her bones and muscles more pronounced than a normal person, because I wanted to make sure that down the line, my topology and deformations will be where I want them (I could always take things down a notch if need to.)
Sitting ten feet away from Steven Stalhberg everyday when I worked at Optidigit definitely made a difference in how fast I improved. Just seeing how hard he worked at his models, it inspired me to work harder on mine. Steven is a very nice and patient guy, so whenever I had a question, I just kidnapped him for a few minutes. These images are just viewport screen-grabs. I'm too impatient to sit there and wait for the extremely long time it takes to render a sub-d model (I converted her to sub'd for these. I tried just smoothing the polygon model and the result wasn't very good).
Wireframes
This is how it renders as default polygon mesh.
This is how it renders as a sub'd mesh.