Name: Robert Chang
Location: Lincoln, California
Portfolio Website: http://www.ethereality.info
Email: email@example.com or firstname.lastname@example.org
I have pursued creative passions all my life, and have worked in various creative fields in both the U.S. and Asia, ranging from video games, animation, comic books, illustration, film/television, photography, publishing, to music. I mainly worked as art director and concept artist for games and animation, creator/writer/director for animation, composer for games and film, photographer, and art instructor.
Art: Art direction, illustration, concept art, GUI design, 3D modeling/texturing, storyboarding, comic books, art instruction.
Photography: Studio photography (products, food, portraits), on-location (venues, events, travel), fashion, editing, retouch
Film & Animation: Writing, directing, screenplay, treatment
Writing: Fiction (novels, short stories), editorial, copywriting
Music/Audio: Composition, arrangement, songwriting, sound design, mixing/mastering
I am very fluent in Mandarin Chinese (equivalent to my English). I've lived in China for several years, and have taught workshops at NetDragon, China's largest developer/publisher of online games. If your company is interested in expanding your resources to China, I can be a vital asset to your expansion.
2D: Adobe Photoshop, Corel Painter
3D/Animation: Maya, 3D Studio Max, Wings 3D, Animanium, Zbrush, SketchUp
Music: Cakewalk Sonar, Steinberg Cubase
Writing: Scrivener, Aeon Timeline
LETTER OF RECOMMENDATION (Optidigit)
LIST OF PUBLISHED WORKS, INTERVIEWS, AND ACHIEVEMENTS
Clients: CGWorkshops / CGMA | Computer Graphics Master Academy
Responsibilities: Teach a very popular and long-running online workshop, "Becoming A Better Artist: Critical Knowledge and Techniques For Today's Artists."
Course Overview & details:
Year: 2011 Industry: Video Game Job Title: Instructor
Responsibilities: Taught professional training workshop to NetDragon's in-house artists (they're one the largest online game developers/publishers in China).
Year: 2007~2008 Industry: Video Game Job Title: Studio Art Director (full-time)
Employer: iWin Inc., San Francisco, California
Client: Cosmic Strive
Projects: Galactic Melee (Massive Multiplayer Online game)
Responsibilities: Concept art and illustration of game character. Composed, arranged, mixed, and mastered the music for the game.
Client: Gentle Giant Studios, Burbank, California
Spiderman 3 (feature film, Sony Pictures Imageworks)
Surf's Up (CG animated feature film, Sony Pictures Imageworks)
Responsibilities: Painted highly detailed character style guides for various characters to be used for marketing purposes.
Year: 2006 Industry: Education Job Title: Instructor (part-time)
Employer: Academy of Art University, San Francisco, California
Responsibilities: Teach a graduate class on Texture Creation. Designing course syllabus, in-class material, assignments..etc that will train the students to be able to produce professional quality textures for video games, film, and animation. Demonstrate both digital and traditional methods of texture creation, and also photography techniques for generating texture libraries. In-class critique of student work, grading assignments, and demonstrating alternate approaches to previous assignments.
Year: 2006 Industry: Education Job Title: Guest Speaker (contract work)
Client: Art Institute of California, San Francisco
Responsibilities: Guest speaker for 3D modeling and advanced texturing & lighting classes, with additional career-focused topics covering getting an entry-level job, surviving the workplace, industry etiquette, demo reel do's and don'ts, finding the right company, knowing when to say no and walk away from an offer or a job, etc.
Year: 2006 Industry: Computer Graphics Job Title:: Guest Speaker (contract work)
Client: CGOverdrive 2006, Singapore
Project: CGOverdrive 2006 (Computer Graphics industry conference)
Responsibilities: Taught a digital painting workshop to a packed hall of a thousand CG-industry (video games, animation, film, television) professionals and students during a three-day conference.
Year: 2003-2004 Industry: CG Animation Job Title: Creator, Writer, Director, Art Director (full-time)
Employer: Optidigit/Android Blues, Kuala Lumpur, Malaysia
Year: 2004 Industry: Publishing Job Title: Author (contract work)
Publisher: Ballistic Publishing, Mylor, Australia
Project: d'artiste: Digital Painting - Digital Artists Master Class (instructional book)
Responsibilities: Co-wrote and illustrated book on digital painting techniques.
Year: 2002-2004 Industry: CG Animation Job Title: Creator/writer/director/artist (full-time)
Employer: Self-employed (independent filmmaking)
Projects: Promise (animated CG short film)
Year: 2001-2005 Industry: Photography Job Title: Photographer, Photo-editor/Retoucher, Print Designer, Copywriter (contract work)
Year: 2001 Industry: Video Game Job Title: Art Director (full-time)
Employer: Indigo Moon Productions, Louisville, KY, U.S.A.
Year: 2000-2001 Industry: Video Game Job Title: Texture & Concept Artist (full-time)
Employer: Z-Axis, Hayward, CA, U.S.A.
Year: 1999-2000 Industry: Film Job Title: Storyboard Artist (contract work)
Client: Survival Machine Productions, CA, U.S.A.
Project: In A Flash (feature film)
Responsibilities: Discuss the script with director to determine storyboard details and visual style.
Year: 1999 Industry: Film Job Title: Associate Director of Photography, Storyboard Artist, Contributing Screenwriter (contract work)
Client: GBN Communications, Palo Alto, CA, U.S.A.
Project: Cathy Morgan (feature film)
Year: 1999 Industry: Video Game Job Title: Texture & Concept Artist (contract work)
Client: 3DO company, Redwood city, CA, U.S.A.
Project: BattleTanx: Global Assault (Playstation)
Year: 1998 Industry: Video Game Job Title: Texture Artist (contract work)
Client: Red Orb Entertainment/Broderbund Software, Novato, CA, U.S.A.
Project: Prince of Persia 3D (PC)
Year: 1997 Industry: Animation Job Title: Model Sheet Artist (contract work)
Client: Midland Productions, Berkeley, CA, U.S.A.
Project: Robots of Mars (3D animated feature film)
Responsibilities: Provided hand-drawn model sheets of characters and props from all angles for 3D modelers.
Year: 1994 Industry: Music Job Title: Songwriter (contract work)
Client: Infamous Productions, Taipei, Taiwan
Responsibilities: Wrote songs for celebrity pop singers (Nicky Wu, SOS, Leon Lai).
Year: 1994 Industry: Real Estate Job Title:: Illustrator (contract work)
Client: Capricorn Studios, Taipei, Taiwan
Responsibilities: Interior architectural illustrations for real estate development company.
Client: R. Talsorian Games, Berkeley, CA, U.S.A.
Project: Cyberpunk: Pacific Rim (Role Playing Game)
Responsibilities: Illustrations for the science-fiction role playing game.
Year: 1993 Industry: Animation Job Title: Art Director & Concept Artist (contract work)
Client: Thunderstrike Eight Productions, Los Angeles, CA, U.S.A.
Project: Octaguild (animated series)
Year: 1991-1998 Industry: Comic Books Job Title: Creator, Writer, Artist
Publisher: Sirius Entertainment, Andover, NJ, U.S.A.
Project: Enchanted (creator-owned comic book series)
Responsibilities: Created, wrote, and illustrated the comic book series for four years.
Client: Darkhorse Comics, Milwaukie, Oregan, U.S.A.
Project: Panzer Cops
Responsibilities: Cover Illustration
Client: Malibu Graphics, Los Angeles, CA, U.S.A.
Project: Robotech: Invid War, Star Trek T.N.G.
Client: Innovative Corporation, U.S.A.
Project: Avenue X
Responsibilities: Illustrated the comic book adaptation of the New York radio drama about vampires, written by Brenda Black.