Name: Robert Chang

Location: Lincoln, California

Portfolio Website: http://www.ethereality.info

Email: oceanstation@outlook.com or lunatique@gmail.com

 

PROFESSIONAL SUMMARY

I have pursued creative passions all my life, and have worked in various creative fields in both the U.S. and Asia, ranging from video games, animation, comic books, illustration, film/television, photography, publishing, to music. I mainly worked as art director and concept artist for games and animation, creator/writer/director for animation, composer for games and film, photographer, and art instructor.

 

SKILLS

Art: Art direction, illustration, concept art, GUI design, 3D modeling/texturing, storyboarding, comic books, art instruction.

Photography: Studio photography (products, food, portraits), on-location (venues, events, travel), fashion, editing, retouch

Film & Animation: Writing, directing, screenplay, treatment

Writing: Fiction (novels, short stories), editorial, copywriting

Music/Audio: Composition, arrangement, songwriting, sound design, mixing/mastering

 

LANGUAGES

I am very fluent in Mandarin Chinese (equivalent to my English).

 

SOFTWARE

2D: Adobe Photoshop, Illustrator, Corel Painter

3D/Animation: Maya, 3D Studio Max, Wings 3D, Animanium, Zbrush, SketchUp

Photography: Lightroom

Music: Cakewalk Sonar, Steinberg Cubase

Writing: Scrivener, Aeon Timeline

 

LETTER OF RECOMMENDATION (Optidigit)

http://www.ethereality.info/ethereality_website/online_portfolio/misc/letter_of_recommendation.htm

 

LIST OF PUBLISHED WORKS, INTERVIEWS, AND ACHIEVEMENTS

http://www.ethereality.info/ethereality_website/about_me/press.htm

 

WORK EXPERIENCE


Year: 2010-present  Industry: Education  Job Title: Instructor

Clients: CGWorkshops / CGMA | Computer Graphics Master Academy

Responsibilities: Teach a very popular and long-running online workshop, "Becoming A Better Artist: Critical Knowledge and Techniques For Today's Artists."

I have also taught this workshop to NetDragon's in-house artists.

 

Course Overview & details:
http://training.cgsociety.org/course/becoming-a-better-artist


Year: 1991-present  Industry: Video Games, Animation, Publishing, Film/TV, Music, Photography  Job Title: Freelance Artist, Composer, Writer, Photographer

Clients: Various

Art - Illustration, concept art, storyboarding, comic books, UI design, 3D, art direction.

Music - Composition/arrangement, mixing/mastering, sound design, songwriting, voice acting direction, audio direction.

Photography
- Products, food, fashion, portraits, glamour, fine art, location/events.

Writing - Screenplays, treatments, comic books, instructional (books, tutorials), fiction, editorials.


Year: 2007~2008 Industry: Video Game Job Title: Studio Art Director (full-time)

Employer: iWin Inc., San Francisco, California

Projects:

Responsibilities:


Year: 2007 Industry: Video Game  Job Title: Concept Artist, Illustrator, Composer (contract work)

Client: Cosmic Strive

Projects: Galactic Melee (Massive Multiplayer Online game)

Responsibilities: Concept art and illustration of game character. Composed, arranged, mixed, and mastered the music for the game.


Year: 2006 Industry: CG Animation Job Title: Digital Artist (contract work)

Client: Gentle Giant Studios, Burbank, California

Projects:

Spiderman 3 (feature film, Sony Pictures Imageworks)

Surf's Up (CG animated feature film, Sony Pictures Imageworks)

Responsibilities: Painted highly detailed character style guides for various characters to be used for marketing purposes.


Year: 2006 Industry: Education Job Title: Instructor (part-time)

Employer: Academy of Art University, San Francisco, California

Responsibilities: Teach a graduate class on Texture Creation. Designing course syllabus, in-class material, assignments..etc that will train the students to be able to produce professional quality textures for video games, film, and animation. Demonstrate both digital and traditional methods of texture creation, and also photography techniques for generating texture libraries. In-class critique of student work, grading assignments, and demonstrating alternate approaches to previous assignments.


Year: 2003-2004 Industry: CG Animation Job Title: Creator, Writer, Director, Art Director (full-time)

Employer: Optidigit/Android Blues, Kuala Lumpur, Malaysia

Projects:

Responsibilities:


Year: 2004 Industry: Publishing Job Title: Author (contract work)

Publisher: Ballistic Publishing, Mylor, Australia

Project: d'artiste: Digital Painting - Digital Artists Master Class (instructional book)

Responsibilities: Co-wrote and illustrated book on digital painting techniques.


Year: 2002-2004  Industry: CG Animation  Job Title: Creator/writer/director/artist (full-time)

Employer: Self-employed (independent filmmaking)

Projects: Promise (animated CG short film)

Responsibilities:


Year: 2001-2005  Industry: Photography  Job Title: Photographer, Photo-editor/Retoucher, Print Designer, Copywriter (contract work)

Clients:

Responsibilities:


Year: 2001  Industry: Video Game  Job Title: Art Director (full-time)

Employer: Indigo Moon Productions, Louisville, KY, U.S.A.

Projects:

Responsibilities:


Year: 2000-2001 Industry: Video Game  Job Title: Texture & Concept Artist (full-time)

Employer: Z-Axis, Hayward, CA, U.S.A.

Projects:

Responsibilities:


Year: 1999-2000 Industry: Film  Job Title: Storyboard Artist (contract work)

Client: Survival Machine Productions, CA, U.S.A.

Project: In A Flash (feature film)

Responsibilities: Discuss the script with director to determine storyboard details and visual style.


Year: 1999 Industry: Film Job Title: Associate Director of Photography, Storyboard Artist, Contributing Screenwriter (contract work)

Client: GBN Communications, Palo Alto, CA, U.S.A.

Project: Cathy Morgan (feature film)

Responsibilities:


Year: 1999 Industry: Video Game Job Title: Texture & Concept Artist (contract work)

Client: 3DO company, Redwood city, CA, U.S.A.

Project: BattleTanx: Global Assault (Playstation)

Responsibilities:


Year: 1998  Industry: Video Game  Job Title: Texture Artist (contract work)

Client: Red Orb Entertainment/Broderbund Software, Novato, CA, U.S.A.

Project: Prince of Persia 3D (PC)

Responsibilities:


Year: 1997 Industry: Animation Job Title: Model Sheet Artist (contract work)

Client: Midland Productions, Berkeley, CA, U.S.A.

Project: Robots of Mars (3D animated feature film)

Responsibilities: Provided hand-drawn model sheets of characters and props from all angles for 3D modelers.


Year: 1994 Industry: Music  Job Title: Songwriter (contract work)

Client: Infamous Productions, Taipei, Taiwan

Responsibilities: Wrote songs for celebrity pop singers (Nicky Wu, SOS, Leon Lai).


Year: 1994 Industry: Real Estate  Job Title:: Illustrator (contract work)

Client: Capricorn Studios, Taipei, Taiwan

Responsibilities: Interior architectural illustrations for real estate development company.


Year: 1994  Industry: Publishing  Job Title: Illustrator (contract work)

Client: R. Talsorian Games, Berkeley, CA, U.S.A.

Project: Cyberpunk: Pacific Rim (Role Playing Game)

Responsibilities: Illustrations for the science-fiction role playing game.


Year: 1993  Industry: Animation Job Title: Art Director & Concept Artist (contract work)

Client: Thunderstrike Eight Productions, Los Angeles, CA, U.S.A.

Project: Octaguild (animated series)

Responsibilities:


Year: 1991-1998  Industry: Comic Books Job Title: Creator, Writer, Artist

Publisher: Sirius Entertainment, Andover, NJ, U.S.A.

Project: Enchanted (creator-owned comic book series)

Responsibilities: Created, wrote, and illustrated the comic book series for four years.

 

Client: Darkhorse Comics, Milwaukie, Oregan, U.S.A.

Project: Panzer Cops

Responsibilities: Cover Illustration

 

Client: Malibu Graphics, Los Angeles, CA, U.S.A.

Project: Robotech: Invid War, Star Trek T.N.G.

Responsibilities:

 

Client: Innovative Corporation, U.S.A.

Project: Avenue X

Responsibilities: Illustrated the comic book adaptation of the New York radio drama about vampires, written by Brenda Black.